![]() ![]() All placeable objects are now using separate restriction layer instead of tillable. Moved few non-building items away from Buildings menu.Please note that drawing the restriction layers can be performance heavy. Added four new options related to restriction layers.Also changed how restricted placement is shown, now you can see specific tiles that are blocking placement while dragging the items.The planner is now using direct output from SMAPI data-layers export which means the restriction info is much more accurate. Changed how restriction layers work in the planner.Added interior layouts of barns, coops and sheds of all sizes.Fixed "Save as picture" for bigger than default farm layouts.Added restriction information for both Immersive Farm 2 Remastered maps.Added the second Immersive Farm 2 Remastered without fences and path.Again, big thanks to SMAPI for making that possible Thanks to TheLimeyDragon #1993 at Stardew Valley Discord Thanks to kurumugicha #5071 at Stardew Valley Expanded Discord for effort to provide the bacgkround image. Added some v1.5 stuff: banana tree, mahogany tree, mango tree, stone walkway, rustic plank floor, mini obelisk, island obelisk, bone mill, auto petter, dark sign farm computer, stone chest, geode crusher, heavy tapper, hopper, mini shipping bin, solar panel.You can find your save game file from %AppData%/StardewValley/Saves.You can open object counter window from the options menu.You can enable brush overwriting mode in options.To delete buildings, either drop it to non-buildable area, click on it with eraser or press either Del or fn+ Backspace or Esc.Drawing very large areas of crops / paths might result in some lag due to restriction checking, in that case just do them in little patches or disable restriction checking from options.You can use arrow keys ⭠ ⭢ ⭡ ⭣ or middle mouse button to scroll the map if it doesn't fit to your screen.Just toggle highlights in the highlight menu to fix for now) W to toggle highlights temporarily (If you hold W and hover mouse to dropdowns it might break.S to easily select selector brush, press again to restore last brush.E to easily select eraser brush, press again to restore last brush.Hold ⌘ or Ctrl or Shift when placing buildings to "duplicate" it.There's no limiter for this it seems, so just leave patches of grass here and there. This'll allow the grass to grow back and it'll grow in all directions and more efficiently if there's open spaces around it. Unless it's the last day in fall, leave spots of grass here and there and don't clear everything out altogether. ^^Īlso, another suggestion for when you're harvesting hay. Three looks like it should be enough for one fully upgraded barn and one fully upgraded coop, full of animals. I usually build 3 in obscure corners of the farm's map that I'm unlikely to use, and then fill those and withdraw the hay. It'll be useful to have several silos anyway, as one silo will support a LITTLE more than a fully upgraded barn/coop it looks. ![]() ![]() This way you don't waste all that grass, and if nothing else you can SELL the excess hay for cash as well. That's why my recommendation would be to either build several silos, or build a coop at least so you can withdraw the hay from the silo at the coop (can't do this in the final upgrade for coop/barn, though). However, be warned that once the silo is full you'll stop getting hay altogether when you use the scythe on the grass. It'll automatically get stored in the silo and won't go into your inventory. You need the silo in order to harvest hay when using a scythe on grass. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |